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If you want to delete all trees in the discovered area, use: /c local surface = shrubremoval.bars[1].surface for c in shrubremoval.bar_chunks do for key, entity in pairs(shrubremoval.bar_entities_filtered({area={c.x32, c.y32}, {c.x32 + 32, c.y32 + 32}, type="tree"})) do shrubremoval.bary end end.
Nov 03, So, there is no working console command to delete ALL trees in Factorio xx on internet that i could find. After some searching and testing subject, finally i found it Code: Select all. Based on this post, here's the updated commands for Here's the official changelog.
Here's the full Factorio API for reference. You can find every possible command documented in there. Entering any console command (even incorrect ones) will permanently disable all achievements for the shrubremoval.barg: trees.
Yup, i'm aware. Had an existing map i wanted to just remove them all from though. Didn't want to work around them until the explosives were available. Didnt want to restart either. Had just enough progress to want to keep it shrubremoval.barg: trees. somebody else can confirm or deny what I've obserbed but, I tested just to make sure, used a console command to remove all trees and it had no impact on ups.
I believe trees are basically just increasing the absorption potential of the chunk and therefore if the chunk is polluted than it is taking ups regardless of how many trees there are.

If you hold notch bush safaris while placing a blueprint all trees/rocks which are in the way will be automatically marked for removal and your bots will take care of them. It also works with rails, belts, assemblers etc. Holding shift generates a ghost entity and anything in the way will be marked for removal. Console. The console is Factorio's in-game command-line interface.
See command line parameters for the command line interface of the Factorio executable. The in-game console can be used for: There are three types of commands: Normal - Display information about the Missing: reddittrees.